![]() They are supposed to win 1v1 engagements and force retreats on squads that are caught out of position. Sounds like something that would singlehandedly beat the entire purpose of dedicated closerange units. I'm a novice but I leave that idea for you to consider in the development of the game, greetings I do not want the thread of this debate to end, it could also give a less effective statistic to the automatic rifles while they recoil, it is an idea that can be tested in a beta and draw conclusions but as the game is now, even when you are in green cover and a submachine gun gets very close, the only alternative is to retreat because there is usually no other green cover on the map to take cover ![]() I don't want to see weak americans in coh3 again and I don't want them trying to balance it with broken commander skills (which was replaced by a skill tree). Well the reason I think is the lack of choice of the Americans, I love the philosophy of flexibility of the Americans with the shelves, but surely the meta is already established and the Americans are the least strong I say this because I see few replays of Americans on YouTube from content creators and in particular when it comes to tournaments, and my suggestion from my little experience is how quickly the OKW submachine guns annihilate or in their part the Sioveticos has stormtroopers, the Wehrmacht has machine guns. What do you think of a moving attack button, maybe with a reduction in movement speed, if someone tells me if this will not negatively affect the game or if it is a good idea ![]() I wanted to ask why not allow the attack while moving back, in the current game you can attack on the move but not if you move back, the submachine guns at close range annihilate quickly, but automatic rifles like the browning are effective at a distance, in theory, but at distance any weapon is statistically less effective. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |